Game news League of Legends: Did iOS / Android find their "system-seller"?
The very quick presentation of League of Legends: Wild Rift gives hope for the best for manufacturers of high-end smartphones.
Everything has been tried (or almost) on iOS, as on Android, to try to unite the players. First of all there are "premium" and unpublished games sold for ten or even twenty euros, but also free-to-play versions of known licenses (or not), or even quality ports (or no) major deductibles. We will also mention a subscription system : Apple Arcade for iOS, tvOS and macOS, and Google Play Pass for Android.
So far, if the mass of very casual players has grown from year to year, we can not say that the more hardcore have passed on mobile platforms. And this, despite the many efforts of manufacturers who compete in ingenuity to make them drool, in particular by multiplying the power of their smartphones and tablets.
League of Legends powered by iPhone 12
Apple is nevertheless counting on a major player to reverse the trend, and will soon welcome a certain League of Legends: Wild Rift on its phones. Particularly clean, and technically very impressive port of the Riot Games MOBA, the title is currently being tested with a handful of players.
At the last conference of the American manufacturer, the title was shown, announcing that it will take advantage of the power of Apple's home graphics chip, the A14 Bionic.
League of Legends: Wild Rift is slated for release in Europe sometime in December.
Should we see in League of Legends: Wild Rift the role of video game savior – the real one – on mobile? Discover our analysis in this excerpt from the Jeuxvideo.com Journal, broadcast every day of the week on LeStream.fr from 12:30 p.m. to 2:30 p.m.
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By saw-the-wine, Jeuxvideo.com administrator